The Hobbit and HFR

I'm very excited to see the final version of The Hobbit in 48fps next weekend.  Many pixels have been spent talking about this bold new technical experiment in storytelling, but I had a few thoughts about how high frame rate presentations play in to the technology we're building here at Tessive.  So why does HFR look different, and does this do anything regarding temporal aliasing?  Can temporal aliasing be fixed by higher frame rates?  How about judder?  To answer all this, I put together a web page describing exactly what's going on in HFR.

Take a look at our explanation here.

 24 and 48 fps bandwidth and signal loss.

24 and 48 fps bandwidth and signal loss.